I created a fully optimized low-poly desert environment for a cover shooter game in Unity. All models, textures, and level design were done by me, including simple urban-style buildings and props.
Since the game doesn’t allow free movement or camera control, I focused mainly on the player’s fixed POV to make sure the composition and visuals work from that specific angle. Optimization was a priority throughout — from polycount and UVs to textures and custom shaders — to keep performance smooth.